The goal of Metaverse Architecture as indicated in its inaugural post is to:
take various builds in Second Life (SL) as examples to generate, structure and clarify my own thoughts on : a) what it means to have an architectural idea in the metaverse; and, b) how is architectural space fabricated from (im)materials.I like it already, but perhaps you already knew that :)
The most recent post examines the Hipcast Conference Centre, previously featured here back in May. The author, a self-described "architect cloaked as an artist and teacher" provides the type of elevated, insightful and rigourous analysis that we look forward to devouring on a regular basis.
Virtual Suburbia extends a warm welcome to our new neighbours on SL's architectural beat.
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