Welcome to Virtual SuburbiaHi There. After all this time, I finally find something to write about. You see, without the time and resources to jet around the world reviewing actual architecture, I can now teleport through the user-created world of Second Life. So why do this? For those of you who are unacquainted with Second Life, I thought you might want to see some of the interesting things people are doing. For those of you in Second Life, I thought I might start the discussion of what exactly constitutes architecture appropriate for a virtual world.
Its amazing how much banality permeates Second Life, two cars in the garage, clapboard and frilly curtains everywhere. It would be far to easy to go on an extended jag about this, and many, including mainstream design magazines such as Dwell, already have, suggesting in the August 2005 issue that "avatars seem to resort to cliched design tropes."
Instead, I choose to focus on what I consider to be good examples of space and form, and reflect perhaps on what it means to shelter ourselves in a place where there is no need for shelter.